About Us


Rose City Games collaborates and innovates to make better games by forming strong relationships and partnerships that balance vision and execution. We are game lovers at heart, trusting collaborations between art, technology, and business to forward modern media culture.


Founded by Will Lewis and Corey Warning in 2015, Rose City Games formed from its work on the Cartoon Network Game Jam. Working with the studio’s experience with Portland’s community and game jam culture, Rose City Games realized that collaborating with passionate local game developers was key to formally introducing themselves and others to the game industry at large. After working with various projects in VR development, AR development, games marketing, and tabletop production, the studio’s deep knowledge of the games ecosystem and its talented creators prompted a partnership with VIZ Media. Rose City Games continues to work with VIZ Media to innovate in creative IP development, indie game publishing, and community management while also working in experimental VR and AR technology.

A game studio founded by community organizers, Rose City Games continues to focus on partnership- and relationship-building, culture, and process in its work.

What is the difference between RCG and PIGSquad?

Rose City Games and The Portland Indie Game Squad are two separate organizations run by many of the same people! Because we are dedicated to supporting the health and continued expansion of the game developer community, you can find us regularly volunteering our extra time to PIGSquad. 
Learn more about this 501(c)3 organization at PIGSquad.com.

The Team

Will Lewis

Will Lewis

& Director

Will Lewis is a lifelong lover of games and game making, co-founding Rose City Games in 2015 and founding the Portland Indie Game Squad (a nonprofit organization supporting game development in the Portland area) in 2011. Having run 28 game jams through 2017 and participating in personal game making challenges multiple times a year, he enjoys creating environments and resources that support art and tech creatives while collaborating on projects focused on character and story.



Corey Warning

& Director

Corey Warning is a game designer, director, and musician. He previously worked in the music industry for over ten years, both as a recording artist and record label representative. After moonlighting in mobile game development for a few years, he went on to work as the marketing director for Jumpdrive Studios. He joined PIGSquad in 2015 and began working with Will on supporting the community and founding Rose City Games.


Sandra Lanz

Sandra Lanz

Creative Studio Manager
& Game Producer

Sandra Lanz is a Cuban-American artist and producer with an understanding of the development process across various creative industries. She lives to support talented teams, build systems that grow, and share inspiring work with the world. She can often be found organizing PIGSquad events and finding creative ways to support the work of local artists, developers, and craftsfolk.



Nic Biondi

Game Programmer
& Designer

Nic Biondi is creative coder and game jam aficionado with a wide range of experience in traditional video games, virtual reality, projection mapping visuals, and other creatively-influenced software development. He created “It Came From The Sewers” with community members at PIGSquad’s first game jam in October of 2011, and has since continued exploring his love for gameplay themes and genres by developing multiple game titles after a career in ecommerce.


The People We Work With

As an artist, I love working with Rose City Games because they provide great input and feedback throughout the development process while still trusting that their contractors are adept at their jobs. Collaborating on projects with Rose City Games ensures that I will have clear direction, but the appropriate freedom and breathing room to do my best work.
— Marlowe Dobbe, Freelance Illustrator & Animator
Rose City Games is always a pleasure to work with. The key to that has been their tight organizational skills and empathetic communication with both clients and contractors. On top of that, their pay rates are competitive. All around professionals that I can’t wait to work with again.
— Damon Pidhajecky, AR / VR / XR Game Developer

Oregon Made® Logo.jpg
Portland’s been experiencing some serious growth in interactive media fields over the last couple of years. I’m constantly taken aback by the number of creative products and events that have been regularly popping up, and it’s super exciting to see the minds behind them become a part of the gamedev scene here.
— Will Lewis