The next two weeks are filled with us both reflecting on what we’ve learned from the beta weekend as well as preparing for the Early Access launch. Before we get back to prepping for October 17th (it’s coming up so quickly!), we wanted to make sure to share two things with you to tide you over before that fateful day!
We are so excited to start this next chapter of the Cat Lady journey. The feedback from Beta Weekend already has improved the game in so many ways, and we’re especially ready to be able to include the whole community throughout the game’s time in Early Access!
Did you know it’s been 6 months since the release of The World Next Door? So much has happened since then, and we thought that this would be the prime time to re-open those portals and do a mini spoiler-cast (and perhaps a versus battle or two) live with you all. 😉
We want to give everyone a chance to play Cat Lady, regardless of whether or not they’re able to see us in Seattle, so we’re happy to share that Sept 20th -22nd, we’ll be running a Beta Weekend for Cat Lady!
Ahhh: it’s that time of year again. The mornings are crisper, the nights longer, and … what? PAX West is here already?! This is your handy guide to where you can find Rose City Games (and Rose City team members!) throughout PAX West.
We’ve been hinting at one last announcement before we head off to PAX West 2019, and we are SO honored to finally share that we’ll be working with VIZ Media to bring the indie game Garden Story to a wider audience!
Any opportunity can seem appealing when you’re trying to get your foot in the door — and when you’re passionate about a project, sometimes it’s hard to walk away… even when working conditions aren’t fair.
E3 has come and gone and — my goodness — we had a great time! Sunshine, catching up with fellow game devs and content creators, shopping at UNIQLO…oh yes, and of course we had a blast showing off Cat Lady in its first public exhibit since announcing it to the world.
June is a busy month for everyone in the game industry because E3 is just around the corner! We’re excited about all the sweet game announcements about to come our way this week, and we’ve gone one of our own to share.
Dark Souls. Super Meat Boy. Contra: Hard Corps. There are games and genres where losing is made fun by design, and the achievement of winning--as a result--feels even better. But not every player wants an intentionally challenging game, and not every game is meant to be challenging in that sort of way!
Hi, hey, hello! This month at Rose City Games has been an eventful one so far (lots of play-testing! Lots of game polish! Lots of coffee!) and it’s about to even more exciting: WE HAVE A RELEASE DATE FOR THE WORLD NEXT DOOR!
Happy New Year, everyone! And what a year it was. We devoted 2018 to crafting The World Next Door, and if you didn't get a chance to catch our latest post, be sure to take a moment and see what we've been up to.
One additional bit of news? At the end of 2018, Rose City Games leveled up!
In 2016, we teamed up with Cartoon Network to do something that had never been done before: Run a “game jam” event for an IP that had not yet been fully developed, but was destined for an international release as an animated television show.
We certainly weren’t strangers to game jams at the time (the CNGJ was my 16th), but this one was very special to us.
Hello! We're back and fully recovered from a GDC full of meetings, parties, and showing off the demo of our first original game: The World Next Door!
Over the week, we met with press and industry friends at our publisher's offices in San Francisco to show off our pre-alpha build. We got a lot of valuable feedback, and right after GDC we saw some great first impressions from Polygon, Gameinformer, and Venturebeat!