Dark Souls. Super Meat Boy. Contra: Hard Corps. There are games and genres where losing is made fun by design, and the achievement of winning--as a result--feels even better. But not every player wants an intentionally challenging game, and not every game is meant to be challenging in that sort of way!
Hi, hey, hello! This month at Rose City Games has been an eventful one so far (lots of play-testing! Lots of game polish! Lots of coffee!) and it’s about to even more exciting: WE HAVE A RELEASE DATE FOR THE WORLD NEXT DOOR!
Happy New Year, everyone! And what a year it was. We devoted 2018 to crafting The World Next Door, and if you didn't get a chance to catch our latest post, be sure to take a moment and see what we've been up to.
One additional bit of news? At the end of 2018, Rose City Games leveled up!
In 2016, we teamed up with Cartoon Network to do something that had never been done before: Run a “game jam” event for an IP that had not yet been fully developed, but was destined for an international release as an animated television show.
We certainly weren’t strangers to game jams at the time (the CNGJ was my 16th), but this one was very special to us.
Hello! We're back and fully recovered from a GDC full of meetings, parties, and showing off the demo of our first original game: The World Next Door!
Over the week, we met with press and industry friends at our publisher's offices in San Francisco to show off our pre-alpha build. We got a lot of valuable feedback, and right after GDC we saw some great first impressions from Polygon, Gameinformer, and Venturebeat!
We've been really excited to talk about this for awhile, and we're finally ready to go public! Rose City Games is making 3 original titles and launching a new indie game publishing platform with VIZ Media. We've been long time fans of VIZ's properties, so creating new worlds with them is pretty much a perfect fit!
This new year is an exciting one for us at Rose City Games, and we can't wait to tell you more about it!
The work we'll be doing in 2018 is the result of years of exploration, planning, and relationship building, and while we’re sworn to secrecy for a little while longer, there’s a few things we’d like to openly celebrate as we look forward to this coming year.
We were recently awarded a development stipend and equipment budget to create a VR Backpack Early Innovation Project. The challenge was to come up with something that could only be possible with an untethered VR setup.