In 2016, we teamed up with Cartoon Network to do something that had never been done before: Run a “game jam” event for an IP that had not yet been fully developed, but was destined for an international release as an animated television show.
We certainly weren’t strangers to game jams at the time (the CNGJ was my 16th), but this one was very special to us. Read More
Hello! We're back and fully recovered from a GDC full of meetings, parties, and showing off the demo of our first original game: The World Next Door!
Over the week, we met with press and industry friends at our publisher's offices in San Francisco to show off our pre-alpha build. We got a lot of valuable feedback, and right after GDC we saw some great first impressions from Polygon, Gameinformer, and Venturebeat! Read More
It's hard to believe that this year's Game Developers Conference is only 2 weeks away. Things are kind of crazy over here, but we're super excited about everything we've got lined up. Read More
We've been really excited to talk about this for awhile, and we're finally ready to go public! Rose City Games is making 3 original titles and launching a new indie game publishing platform with VIZ Media. We've been long time fans of VIZ's properties, so creating new worlds with them is pretty much a perfect fit! Read More
We attended PIGSquad's Global Game Jam this weekend! Many of us at Rose City Games help organize events with PIGSquad, but it's very special to us that we're able to come in as sponsors this year. Read More
This new year is an exciting one for us at Rose City Games, and we can't wait to tell you more about it!
The work we'll be doing in 2018 is the result of years of exploration, planning, and relationship building, and while we’re sworn to secrecy for a little while longer, there’s a few things we’d like to openly celebrate as we look forward to this coming year. Read More
We were recently awarded a development stipend and equipment budget to create a VR Backpack Early Innovation Project. The challenge was to come up with something that could only be possible with an untethered VR setup. Read More