Rose City Games is Hiring a Games Producer! (Portland, OR)
A Producer at Rose City Games is the keeper who leads our games into pre-production all the way through launch. They keep our team organized and energized through strong communication, creative problem solving, and a positive attitude. We’re looking for someone with initiative who can manage multiple ongoing projects within the studio, and push for strong collaboration between our team and partners.
Rose City Games is an up-and-coming indie studio specializing in developing new, original titles with exciting partners. Our mission is to make better games by assembling teams of passionate developers for whom hard work, authenticity, and creativity are top priorities. We are based out of a shared co-working office space with other creative tech companies and game developers in the historical Ladd’s Addition neighborhood of SE Portland.
Requirements & Responsibilities:
Extensive knowledge of production processes for interactive software development
1-3 years of production and project management experience
Troubleshooting production issues
Communications with RCG clients and team members
Planning and organization of projects
Familiarity with Asana, Github, Google Docs or similar tools
Delegating tasks to RCG team members
Input on creative decisions (art, game design, narrative, etc.)
Contributing to Rose City Games production policies
Games industry experience, including working with platforms, publishers, and game studios
A strong desire to share stories about process, innovation, and design to enrich the gamedev community
Experience shipping at least one game on Steam, consoles, or App Store / Google Play
Extensive knowledge of and experience playing games, new and old, indie and AAA, and a variety of genres
What we offer:
This is a full-time, 90 day contract-to-hire position.
Competitive compensation, medical benefits, and unlimited paid time off
Clear communication and expectations to allow for work and life balance
Opportunities for revenue share
Interesting, varied internal and client projects involving a range of game genres, technologies, partnerships, creative feedback systems, and collaborators
Opportunities to travel to game conventions and conferences
To apply, send a personal statement, portfolio, resume, and links to games you have worked on to email@example.com. Please make sure you include names and contact info for 1 personal and 1 professional reference!
We will reach out to prospective candidates by the end of Jan, 2019.